As a cafeteria worker, you meet quite a lot of bots who are craving metallic scraps after a long week of work. It's good work, though some of them are more demanding and irritable than others.

Controls: [Space] to throw the bolts

Note: This is the web version of a 2-day microgame jam submission. There's 3 difficulties that it loops between when you win a round. Every three levels, the conveyor gets faster. You can track what level you're on at the top-right of the screen. If you're determined enough, see how far you can go. ( •̀ ω •́ )y

Scr#w Yourself Cover Art

Developers:

  • Design: Lucna, Chu, Codebolt
  • Art: Chu, Lucna
  • Programming: Codebolt, Derrick
  • Music: DarenB, Codebolt
  • Sounds: DarenB


Hello there! I worked on this game as a part of a microgame jam where the goal was to make a microgame in under 48-hours. 

After years of Unity, this was my first time making a game in Godot. I had been tinkering with the engine over the course of a year, but it was always overwhelming to switch over to a new engine. I wasn't comfortable enough with Godot to feel that I could export something playable. 

Finally, I decided to say "Screw It" and joined a game jam. Gotten over that barrier, I'm very comfortable with the engine now and feel more free than before. I'm sure this won't be my goodbye from Unity forever, but I'm definitely looking forward to making more personal projects in Godot instead.

I wasn't the only one that was learning. Three other of our members had their first times participating in a game jam, and I'm very proud of the work they've done.

- Codebolt

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Scr#w Yourself [Web Download].zip 11 MB

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